GENRE OF COLLABORATION
There are many different creative people who amplify their work on the SInDy platform. In order for these creatives to get the most out of their VR experience, we have established 7 "Genres" for them to identify within: Live, Lensed, Real(Estate), Food, Pub(lication), Sales, and Freeform. Each genre has a primary set of unique rules, regulations and even slang. We have identified experts in these fields and use artificial intelligence (and regular intelligence) to enhance your team’s projects through specificity to your field of collaboration.
Live incorporates creatives who produce destination experiences including people such as fashion designers and music tour coordinators. Lensed deals with people within the TV and Film industry who create stories through licensed content. Real is geared more towards architects, interior designers and developers who build homes and other real estate. Food deals with people running restaurants, directing a kitchen or anything that has to do with cuisine. Pub has to do with creatives who make YouTube videos or write novels, blogs, books. Sales is oriented more towards advertising and selling products on a commercial scale. And lastly, Freeform is meant for those who aren't sure which genre they fit in. This genre is meant for those who wish to create and learn from all.
Screen captures of our current app
the Sindy app will…
ENGAGE, ENGAGE and engender further ENGAGEMENT from your team
IDENTIFY Individual Project CUBE’s STATED GOAL
USE 20 Questions Games to ASSESS your team’s stage and stake in the project
TRACK the GENRE of COLLABORATION for your Project Management:
SELLING ie ad agencies, branding and identity builders
LIVE ie event planners, theatre and ballet productions
LENSED ie filmmakers, episodic and viral storytellers
REAL ESTATE ie architects, interior designers and developers
PUBLISHING ie bloggers, YouTubers and novelists
FOOD ie executive chef, POS systems and user experience dining
FREEFORM ie a grey CUBE Project with no boundaries
Team scores for INTangible data such as how many times you supported a teammate
Personal scores for Tangible Data such as PINs of Engagement
GPS points for steps, sleep and mindfulness
Award JabbRGems for discounted GEAR